AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() Us? The bad guys? That's just the price of innovation my friends. And when I say chief offender, I mean we were Al Capone and everyone else was just guilty of minor traffic offences. Well, when I say it works, in our two playthroughs we were largely following strategies that worked for us in Rise & Fall, with some exceptions. And by doing so found ourselves the chief offender when it came to global pollution. The later game Climate Change mechanic works for us too. That sweet volcanic soil will give you a boost post-eruption, however, by Zeus, that tectonic pimple will blow again! Some things, such as flooding, can be mitigated by building dams or even flood barriers, and notably the Governor Liang has an ability that provides cities with protection from such catastrophes. Sometimes the risk is worth the reward, and sometimes not. This brings a welcome element of unpredictability, and an added factor in your city location and zone planning. How a flood for example can set back your population growth plans, or having a unit moving to attack suddenly badly damaged in a volcanic eruption. The key thing brought by the new environmental effects is variety. Our usual difficulty setting is Emperor for Civ VI, so while not among the elite of players, we're not bad either. ![]()
0 Comments
Read More
Leave a Reply. |